![]() ![]() Mobility is the name of the game in Rocket Arena, after rockets I guess, and since characters aren’t damaged by rockets, they can use them to quickly and stylishing get around. In my experience, once you’re that far gone though, it’s only a matter of time before you’re knocked from the arena. If you’re stun-locked and being pummelled with rockets, you can dodge to avoid the next strike and break the stun. Thankfully, every character has a dodge move on a cooldown. When you hit an enemy with consecutive rockets, or they hit you for that matter, you become stunned and it’s difficult to escape the barrage. If you’re playing as Blastbeard and you’ve still got your AOE attack, you can activate it and save yourself from being k.o.’d.įinal Strike Games is conscious of the downtime between lives in multiplayer games and so, when you’re k.o.’d, you’ll instantly fly over the top of the arena - gaining a cheeky bird’s eye view of the action - and land after a few seconds, ready to keep fighting. Eventually, like Smash Bros, you’re blasted out of the arena. The higher it goes, the further you fly when hit with rockets. As you’re hit with rockets, your blast meter fills. In the world of Crater, where the game is set, rockets don’t hurt people. See, Rocket Arena takes a leaf out of Super Smash Bros book. There’s a lot of strategy in Rocket Arena. Other characters have similar abilties too. He can also perform an area of effect attack that damages anyone nearby and destroys incoming rockets.īut it also serves another purpose. Blastbeard, for example, can fire a charged anchor rocket that deals splash damage. Each character has two abilities and an ultimate that slowly builds up over time. The different types of rockets are only part of how the characters differ from one another. Boone fires long-distance sniper rockets that can bounce off of surfaces and travel around corners. Blastbeard, the pirate character, fires long, lobbing cannonball style rockets that arc and slowly travel through space. Every character fires their own special type of rockets. First and foremost, everything is about rockets. Rocket Arena stands apart from other shooters in a number of ways. The change is a really smart one and not many developers would make such a drastic change so all credit to Final Strike Games. It also makes it much easier to perform the rocket jumps and rocket climbs as well as dodge incoming rockets, target enemy players and try to stay in the arena. Where before, your view was restricted, now you can see your character, see how they interact with the world and how they move. It’s still a 3v3, arena shooter too but the shift from first-person to third has really opened up Rocket Arena and made it more accessible, easier to pick up and play and it better reflects the tone of the game. It’s still hectic, action-packed and over-the-top and most of all, it’s still a tonne of fun. Rocket Arena is now played from the third-person perspective and it’s being published by EA. The last time we previewed Rocket Arena, it was still a first-person game being published by Nexon. ![]()
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